A small team of AI researchers at Adobe Inc., working with a colleague from Auburn University and another from Georgia Tech, has developed a small language model (SLM) that they claim can be run locally on a smart phone with no access to the cloud. The group has written a... Read more
The gender of avatars in action role-playing games could affect how people play, according to new research from Nottingham Trent University (NTU).... Read more
Virtual reality and the metaverse are setting the stage for new ways to watch sporting events. A new study from the University of Georgia suggests that users value the unique virtual interactions with others offered by digital events.... Read more
Video games have always been a showcase for new technologies. They help create new audiences and new markets. In the 1990s, computer parts manufacturers advertised the speed of their video cards in terms of the frames they could render per second of popular video games like Quake.... Read more
Can e-participation build acceptance and strengthen the democratic legitimacy of infrastructure planning? A new study by the Research Institute for Sustainability (RIFS) published in Technological Forecasting and Social Change evaluates the use of e-participation technologies in the context of the German energy transition for the first time.... Read more
The Institute of Psychology at the University of Freiburg and the Fraunhofer Institute for Solar Energy Systems ISE conducted a joint study on the social acceptance of building-integrated photovoltaics (BIPV). The conclusions showed that the acceptance of integrated photovoltaics in urban areas is generally very high and that PV on... Read more
The federal government has quietly shelved plans to introduce local requirements for Australian screen content on streaming platforms like Netflix and Disney+.... Read more
Scientists from the University of Surrey are teaching artificial intelligence models to re-light different body types and clothing without the need for 3D modeling. This may have a positive impact on the film, television and gaming industries in the near future.... Read more
Within the next decade, Australia's retail sector could see a major overhaul, with companies taking up space in the metaverse to create brand awareness and to provide shoppers with a novel purchasing experience, according to a study published in Technological Forecasting and Social Change.... Read more
Think back to a time when you needed a quick answer, maybe for a recipe or a DIY project. A few years ago, most people's first instinct was to "Google it." Today, however, many people are more likely to reach for ChatGPT, OpenAI's conversational AI, which is changing the way... Read more
Smart homes are intended to make life easier, but logging into individual devices is often still an onerous task. Researchers from ETH Zurich have investigated how everyday routines could be used for secure and user-friendly authentication—with no need for cumbersome passwords.... Read more
The growth of extended reality technology means new enhanced measures are needed to protect people's privacy, a new study says.... Read more
Once confined to rectangular screens, chirpy plumber Mario and pointy-eared Princess Zelda are popping up in theme parks and toy stores as Nintendo goes all out to win non-gamer fans.... Read more
A study from the IT University of Copenhagen reveals a high rate of non-compliance in social media advertising for gambling-like loot boxes in video games, with only 7% of ads disclosing their presence as required by UK advertising regulations and EU consumer protection law.... Read more
Fitness apps have revolutionized the way we approach health and exercise. They provide users with the ability to track their workouts, monitor their progress towards fitness goals and share achievements with a like-minded community. However, these benefits come with significant privacy and security risks, particularly regarding the disclosure of users'... Read more